In a recent interview, God of War (2018), Creative Director Cory Barlog stated that the PlayStation Studios teams lobbied for PC support.
According to God of War (2018), Director Cory Barlog, PlayStation’s first-party studios may have been the ones to push for PC versions first. Though Sony had previously flirted with PC by releasing Arrowhead’s Helldivers on Steam, Horizon: Zero Dawn’s PC port was a watershed moment in the company’s interest in the platform. The Guerrilla Games-developed RPG, for example, saw a 250 percent return on investment just seven months after its PC release, making the market even more appealing to Sony.
Since Horizon’s migration in the summer of 2020, two other PlayStation exclusives have made the switch: Days Gone, a sleeper smash from 2019, and God of War (2018), which launched today on Steam and the Epic Games Store. Uncharted: The Legacy of Thieves Collection, which includes Uncharted 4 and The Lost Legacy, is the next game in the series, with a PC release planned for later this year. Furthermore, reports claim that a PC port of Ghost of Tsushima may be in the works, showing that Sony’s investment in its PlayStation PC label will not be curtailed anytime soon.
Cory Barlog, the 2018 title’s Creative Director, spoke with Game Informer (via Benji-Sales) on the freshly launched God of War PC version and stated what he feels finally convinced Sony to explore first-party releases on another platform. PlayStation’s “collective of studios” lobbied for PC support, according to Barlog, who frequently proposed the notion whenever Sony invited proposals. He went on to say, “It is a procedure. As a corporation and as individual studios, we’re still working out how to achieve this and the process and strategy.” When asked if and when God of War: Ragnarök will be released on PC, the developer stated that it is ultimately up to the publisher to make such a decision.
Cory Barlog says PlayStation Studios themselves told Sony they wanted their games on PC
"I think it was the collective of studios all over saying this is a really good idea. We should be looking into this. Eventually I think it reached that tipping point"https://t.co/YWkAr7FRZT pic.twitter.com/3nZhf4NGe7
— Benji-Sales (@BenjiSales) January 14, 2022
Understandably, PlayStation‘s internal teams pushed for such a change. After all, developers often want as many people to see their work. Horizon: Zero Dawn, Days Gone, and God of War, for example, all deserve to be seen by a larger audience.
God of War has just arrived on PC digital marketplaces when writing, and critical reviews indicate that it’s just as impressive on PC as it was on PS4 nearly four years ago. True 4K, 60 frames per second, NVIDIA’s DLSS technology, and ultra-widescreen compatibility are all included in the updated edition of the game.
God of War (2018) is now available on PC via Steam and the Epic Games Store and on PS4 and PS5.
Source: Game Informer via Benji-Sales/Twitter