Ghost of Tsushima Director’s Cut on PS5 is a sight to behold

Ghost of Tsushima Director’s Cut on PS5 is a sight to behold

These days, it seems like you don’t get to lollygag around places where PlayStation games are discussed very long before someone brings up Ghost of Tsushima. one among the last PlayStation exclusives released within the previous generation, Ghost of Tsushima seems to possess won itself tons of fans. Within the week, it’s getting an upgrade in the sort of Ghost of Tsushima Director’s Cut, which is out there on both PlayStation 4 and PlayStation 5.

I’m one among the people for whom Ghost of Tsushima flew under the radar last year. The trailers and screenshots I saw certainly made a robust case for the sport. Still, with an ever-growing backlog and a circle of friends who mostly play games on PC, a Ghost of Tsushima playthrough was ultimately relegated to the “someday” file.

“Someday” arrived earlier in the week, as I’ve had the prospect to spend a while playing Ghost of Tsushima Director’s Cut. Unfortunately, since this is often my first time playing the sport, I lack the context and knowledge required to critique the new content found during this enhanced version of Ghost of Tsushima. So before I felt comfortable reviewing the new content, I might get to have a full playthrough of the most story under my belt.

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However, albeit my journey with Ghost of Tsushima is merely beginning, I even have to mention that playing the Director’s Cut on PlayStation 5 has been an utterly enthralling experience thus far. Ghost of Tsushima looks stunning, and albeit the Director’s Cut isn’t sporting a serious graphics overhaul, it does come offering increased target resolution (4K) and framerate (up to 60fps).

Frankly, it’s surprising that this game could run on PS4. Don’t get me wrong, there are aspects of it that divulge the very fact that this was originally a PS4 game – the facial animations, as an example, can sometimes look a touch wooden – but walking through one among the forests or riding my horse through a field of tall grass often tricks my brain into thinking this is often a new game made specifically for PlayStation 5. The environments in Ghost of Tsushima are awe-inspiring, and the PS5’s bump only helps that in resolution.

The new PlayStation 5 features seem to figure well, too. The implementation of haptic feedback and adaptive triggers is solid, though they seem to be somewhat underused. For instance, I expected the PlayStation 5 controller to offer me feedback whenever my horse took a step, but it only does that when you’re full-on galloping. When the horse is simply walking or trotting, though, the controller remains still. It’s not an enormous deal within the grand scheme, but I’m still within the honeymoon phase with the DualSense, so I would like to ascertain the maximum number of these two features possible.

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One thing I’m particularly impressed with is that the 3D Audio implementation. I’ve been playing Ghost of Tsushima Director’s Cut with the heartbeat 3D headset, and therefore the game sounds fantastic. I almost prefer playing over 3D Audio than I do my soundbar setup and positively overplaying through my TV’s internal speakers.

In addition to all or any of this, we get new lip-syncing for Japanese voiceovers. I’ve been twiddling with Japanese voiceovers from the beginning, and I think the lip-syncing looks pretty good. I’ve noticed a couple of questionable spots while playing, but nothing too severe. Then, of course, there’s also the very fact that whenever characters are speaking, I’m reading subtitles, but once I do catch the lip-syncing, it seems to be accurate enough to my eyes and ears.

I’m very excited to continue playing through Ghost of Tsushima Director’s Cut. Outside of the new features added for PS5, the sport is specialized from top to bottom. So far, I like the combat, and albeit I’m not very far into the sport, my time with Sony’s other action-adventure games tells me that combat will get even better as I still play and unlock new abilities. So far, the sound design has been great, and therefore the story has been gripping from the word go. As long as Ghost of Tsushima’s quality doesn’t drop off a cliff within the later stages, I’m confident I will be able to have a real-time with this one.

So, albeit I can’t offer you a critique of the new content included within the Director’s Cut, I can get a minimum of saying that playing Ghost of Tsushima on PS5 has been a superb experience thus far. The new features added for PlayStation 5 are great and serve to form an already beautiful and immersive game even more beautiful and immersive. In addition, things like good Japanese lip-syncing and 3D Audio make it that much easier to urge lost during this world, and, at the top of the day, that’s all a gamer like me wants.

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