Fortnite’s development has transitioned to Unreal Engine 5, making it the first game to use the game engine, according to Epic Games.
Beginning with the start of the game’s brand-new third chapter, Epic Games has revealed that Fortnite’s development has transitioned to Unreal Engine 5, the latest iteration of the company’s hugely popular game engine. Fortnite‘s latest chapter was recently launched, bringing with it new features and mechanics that fundamentally alter the way the free-to-play battle royale is played. For the first time, Epic Games has added first-person mode to Fortnite, allowing players to use the camera while aiming down with one of Chapter 3’s newest weapons, which could be upgraded in the future. Mobility techniques that will enable players to slide to increase speed and escape enemy fire were also introduced. The ability to traverse the game’s newest area with Spider-web-shooters. Man’s
The Unreal Engine is a solid real-time 3D development engine primarily designed to produce high-profile gaming titles. Epic Games founder Tim Sweeney essentially established it in 1995 for the first-person shooter Unreal. It has been utilized in several genres since its introduction in 1998, and it has also been adopted by other sectors, most notably the film and television industries, to create virtual sets. Last year, as part of The Game Awards, the next version of the Unreal Engine was introduced for ninth-generation consoles, giving players a first glimpse at its next-gen capabilities with a PS5 tech demo. Developers will be able to input more accurate photographic source material into games and use modern toolsets to create more immersive and larger worlds for players once the engine is released to the public in 2022.
Epic Games has disclosed (via PC Gamer) that the studio has transferred Fortnite’s development to the newest version of the technology, making it the first game to use Unreal Engine 5. The introduction of new mechanisms and features brought to the battle royale title with its recent major update seems more probable now that the studio has confirmed it. During the Chapter 3 overview film, Epic Games demonstrated new weather and environmental effects, including lightning and tornadoes that may drag players into them. However, it appears that only log-destruction made it into the chapter, with the rest expected to appear in future seasons now that the popular game is running on Unreal Engine 5.
With the arrival of Chapter 3, @FortniteGame development has flipped to Unreal Engine 5.
We're excited to share this journey with you and are working to make this the best experience possible for the entire Fortnite community.
— Unreal Engine (@UnrealEngine) December 7, 2021
Tim Sweeney, who announced the Unreal Engine 5 last summer, indicated that Fortnite would start using it in mid-2021 to perform previously impossible things. The engine will enable the next age of the ever-popular battle royale experience to shine, despite being a little later than initially promised. Players are already using the game’s new log-destruction function, which is made feasible by the new engine, to span lakes with logs.
Fortnite’s usage of Unreal Engine 5 is still new, and more significant modifications to the game’s graphical and gameplay performance are expected after Chapter 3. Despite not being the most visually attractive battle royale game, the new engine can elevate the game to new heights, making it one of the most immersive and comprehensive experiences available.
Fortnite can be played on the Nintendo Switch, PC, PS4, PS5, Xbox One, Xbox Series X|S, and Android.