NVIDIA ray tracing used to great effect by indie studio XeloGames

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NVIDIA ray tracing used to great effect by indie studio XeloGames

Indie games development studio XeloGames has taken to the official NVIDIA developer blog in the week to reveal more details about their new action platform shake Naraka and the way they used NVIDIA ray tracing technology to realize stunning lighting effects with RTXGI. In addition, NVIDIA had the chance to talk with the XeloGames team about their experience using NVIDIA’s SDKs while developing their debut title and using ray tracing in its final game. Shake Naraka is the first-ever ray tracing title from Indonesia; the team used ray-traced reflections, shadows, and global illumination to color a dramatic labyrinth for the player to explore.

“Such a feat, executed by such a little studio, speaks to the usefulness of RTXGI as a tool for development. Shake Naraka was made in Unreal Engine 4, using NVIDIA‘s NvRTX branch to bring ray tracing and DLSS into production. Once global illumination was integrated into the engine, XeloGames reported benefits they immediately experienced: “We believe that, sooner or later, everyone will have ray tracing,” XeloGames said, discussing their motivation to use RTXGI, “so it’s specialized for us to start earlier, especially in Indonesia.”

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“Rapid in-engine updates expedited the task of lighting design in shake Naraka, alongside the power to form any object emissive for “cost-free performance lighting,” XeloGames added. Of course, implementing RTXGI ray tracing in their title came with its challenges also. For shake Naraka specifically, a singular obstacle presented itself; the abundance of rocks in their level design often made it challenging to seek out opportunities to form full use of ray-traced lighting. “Rocks aren’t that great at bouncing lights around,” XeloGames developers remarked. ”

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To learn more about the NVIDIA ray tracing technology and techniques used while developing the shake Naraka indie game, skip to the official NVIDIA website by following the link below.

Source: NVIDIA