Facebook Now Has 10,000 People Working on AR/VR Devices

Facebook Now Has 10,000 People Working on AR/VR Devices

Wanting to reduce its reliance on Apple and Google, Facebook is moving all on Oculus. Facebook Now Has 10,000 People Working on AR/VR Devices.

Nearly one-fifth of Facebook’s engineers have been allegedly utilized at the organization’s Truth Labs branch. According to another report, they are tasked with developing new digital reality (VR) and augmented reality (AR) apparatuses and applications according to Oculus technology.

Doubling-Down on AR/VR

At the beginning of 2021, based on Statista, the societal media used 58,604 individuals (a massive gain from the 18,000 individuals that Facebook used back in 2017).

And of this amount, according to another report by The Information, roughly 10,000 engineers are tasked with important AR and VR improvement function –that the amount works out to nearly 20% of Facebook’s overall international workforce!

Allocating that lots of engineers into AR/VR probably signifies that Facebook has decided to go all-in Oculus. Assuming that is correct, you can anticipate the company to enlarge the Oculus ecosystem using a boatload of new AR/VR apparatus and applications initiatives later on.

Also See:  Facebook Starts Applying Labels to Pages to Avoid Confusion

Facebook’s chief executive Mark Zuckerberg did not shy away from calling AR/VR the upcoming major thing from The Info’s recent interview about the business AR/VR plans.

I believe that it is logical for people to spend heavily to help form what I believe will be the upcoming important computing platform, that combo of virtual and augmented reality, to be sure it grows in this manner that’s basically about people current with one another and coming together.

He stated that most of the things Facebook does now are “building along with different people’s systems.”

Facebook’s Hardware Strategy Is Simple

The Info article frames that as a portion of a much broader defensive plan:

In the past few years, Facebook has set out an aggressive approach to constructing its consumer hardware to reduce its reliance on Apple and Google, manufacturers of both dominant cellular operating systems.

Other businesses have been growing AR/VR solutions too. Although AR/VR remains in its infancy latest developments, it implies the technology will eliminate sooner than after. For example, Apple may operate on multiple AR/VR apparatuses, such as AR contact lenses, along with a full-fledged headset with a set of 8K micro-OLED screens. Facebook Now Has 10,000 People Working on AR/VR Devices.

Also See:  Palm teases its return with AirPods-looking earbuds

People on the AR/VR encounters marketplace may also buy AR/VR cans from HTC, Valve, and other manufacturers. With its PlayStation VR, Sony has witnessed some limited success to date (that the business might be operating on a brand new headset for the hottest PlayStation 5).

And people seeking to dip their feet to the VR waters may buy Google’s Cardboard, and it remains a highly viable VR alternative for those novices who will not break your bank.

Facebook’s Oculus Adventure Thus Far

Facebook obtained Oculus in March 2014 for a reported $2 billion.

Three decades after, in 2017, the Oculus VR branch within Facebook accounted for at least 1,000 workers. At that moment, Facebook’s international headcount has been 18,770, according to UploadVR.

Also See:  Facebook's Latest Profile Frames Encourage Your Friends to Get COVID-19 Vaccines

The very first Oculus Rift required to be tethered to your PC for processing.

Together with the 199 Oculus Quest and the 299 Oculus Quest two, Facebook has generated standalone devices that don’t want a PC. The 299 Quest two has been preordered twice as far as its predecessor, together with using all programmers seeing an increase in sales of the present titles.