If you were still unsure about the long-term value of learning to sculpt in 3D with Blender, think again. The Blender Foundation recently announced that Apple had become a “Patron Member” of their Blender Development Fund, which will help to fund the software’s development for the foreseeable future. No matter how you slice it, this is great news for Blender.
Apple will also provide engineering expertise “and additional resources” to the Blender HQ and development community, according to an announcement made today by The Blender Foundation. These materials will be made available to “assist Blender artists and developers.”
According to the donation notes, donations to the Blender Development Fund are said to be used to “support activities to provide free and open accessible services for all Blender contributors,” according to the donation notes. Onboarding, technical documentation, code reviews, and bug fixing are all supported activities.
Versions of Blender are currently available for free download for Windows, macOS, and Linux. This software is available for download from the Blender website or Steam. Anyone can visit the Blender website and download either the Blender source code or the Blender source code, along with its associated libraries.
Blender is also available from the official Microsoft Store for Windows and the Snap Store for Linux. It wouldn’t surprise me if an official build of Blender became available for macOS shortly on the official Mac App Store. The software is currently available for download from the Blender website in both Intel and Apple Silicon versions – but not yet in the Mac App Store!
NVIDIA, Facebook, Amazon AWS, AMD, and Epic have also contributed to the Blender Development Fund as patrons. Microsoft, Intel, and Adobe are among the “Corporate Gold” contributors, while CoreWeave, Activision, and Google are the “Corporate Silver” contributors.